Search found 374 matches

by Lachu
Thu Jun 20, 2019 5:47 pm
Forum: Wishlist
Topic: Policy: Mobilization
Replies: 1
Views: 53

Policy: Mobilization

In Civ3 exist mobilization mode of country. In this mode unit production is speedup, but you cannot built peaceful buildings. I have quite different solutions. Increasing mobilization your units will gain combat strength (defense bonus?), but shields on each city will be wasted. Mobilization will be...
by Lachu
Sun Jun 09, 2019 9:50 am
Forum: Wishlist
Topic: Citizen like and loyality in płacę of ai love
Replies: 0
Views: 80

Citizen like and loyality in płacę of ai love

I don't like ai love effect, because it is useless on games without ai. In płacę of it I suggest to provide four new effect: 1. Citizen love 2. Citizen loyality add 3. Loyality to happieness 4. Citizen love go to def First one will add point people of player loves other player. Secound could be used...
by Lachu
Sat May 25, 2019 7:06 pm
Forum: Wishlist
Topic: City loyalty and friat
Replies: 0
Views: 146

City loyalty and friat

In Civilization VI: Rise and Fall was introduced city loyalty. I connect it with my ideas and made it more fit with existing Freeciv mechanism. My idea is to provide temporary citizens happiness bonus (something like in progress - when you sell slave unit, you will get some gold and make citizens in...
by Lachu
Sat May 25, 2019 1:46 pm
Forum: General discussion
Topic: What game are you currently right now?
Replies: 2
Views: 186

Re: What game are you currently right now?

Civiliazation VI: Rise and Fall.
Firaxis are using many my & freeciv community ideas, like districts, homeless people, specnaz, etc.. I'm both excited, touched and jealous.
by Lachu
Mon May 20, 2019 1:21 pm
Forum: Contribution
Topic: 3D Client
Replies: 2
Views: 274

Re: 3D Client

I was decided to use my free time to develop the 3D Client. Is somewhere good material about m4/autogen or something you are using? In my small projects, I wrote Makefiles by myself and never put hand on m4 files.
by Lachu
Sat May 18, 2019 11:00 am
Forum: Wishlist
Topic: Militia units?
Replies: 1
Views: 105

Militia units?

I have an idea about introducing very weak unit, but strong if fight near homecity. Also, partisan unit will have bonus on owner territory + on city it was built territory. This makes sense, because at start of civilizations we have barbarians and civilized world, where barbarians attacking civilize...
by Lachu
Fri May 10, 2019 6:33 pm
Forum: Tech support
Topic: Increase number of human player?
Replies: 1
Views: 119

Re: Increase number of human player?

Problem solved! I had too small nation number in my own ruleset.
by Lachu
Fri May 10, 2019 5:10 pm
Forum: Tech support
Topic: Increase number of human player?
Replies: 1
Views: 119

Increase number of human player?

I don't know it's related to Freeciv, but I need to start a multiplayer game with four players. I ran server and four clients and connect by each client to the server. Only two player's name are bold and I cannot activate others. How to start game with four players? I type /set minplayers 4, but thi...
by Lachu
Fri May 10, 2019 11:59 am
Forum: Longturn
Topic: Unit movement.
Replies: 0
Views: 153

Unit movement.

I'm developing Progress: Call To Power. I like idea about split game in two phases: one to give unit order and next to move in way similar to realtime. The idea was inspired by Frozen Synapse game. I have an license for Frozen Synapse game, but never found a time to play it, so sorry for use this ga...
by Lachu
Fri May 03, 2019 1:14 pm
Forum: General discussion
Topic: Postęp game
Replies: 84
Views: 18421

Re: Postęp game

I correct bugs and made one workaround, which allowing to start from freeciv-gtk3.22 game with civ2civ3, progress1 and progressCiv5 rulesets. I push sources, but don't made flatpak yet. Please test and tell, which features from Civ3 and Civ5 are missing. progressCiv5 implements golden era and civics...