Search found 221 matches

by Lachu
Sun Nov 19, 2017 1:11 pm
Forum: Wishlist
Topic: Damage to city, when using bombard action
Replies: 0
Views: 28

Damage to city, when using bombard action

There should be possible to cause city damage, when attacking by bombard. Some building may be destroyed, but the idea is not about this one modification. Also, each attack to city should cause city damage. After city is bombarded, user cannot continue to build building, but must repair damages firs...
by Lachu
Wed Nov 08, 2017 7:30 pm
Forum: General discussion
Topic: Postęp game
Replies: 40
Views: 4534

Re: Postęp game

I have an new ideas to use effect accumulators and will test it tomorrow, but I must also add new functionality to effects accumulators, like value_multiplication_function = "simple, turn_activated, activated_count, activated_turn_count (and maybe others)". This value will determine how to...
by Lachu
Wed Nov 08, 2017 6:39 pm
Forum: Wishlist
Topic: [LUA][Rulesets] Tile reval signal
Replies: 1
Views: 96

[LUA][Rulesets] Tile reval signal

I know, that making good Civilization scenario is hard and adding signals invoked once player reveal some tile/city/hero on map doesn't change this, but maybe this little change could be useful?
"Sir, We've discovered barbarian camp! Raze it!" ;-)
by Lachu
Wed Nov 08, 2017 5:17 pm
Forum: General discussion
Topic: Postęp game
Replies: 40
Views: 4534

Re: Postęp game

In Civilization IV, defense bonus for fortress units is growing during time. We can do similar things with effects accumulators: [effect_fortress_hp_regen] type = "HP_Regen" remember_target_unit = TRUE remember_target_tile = TRUE value = 5 reqs = { "type", "name", "...
by Lachu
Wed Nov 08, 2017 4:33 pm
Forum: General discussion
Topic: Postęp game
Replies: 40
Views: 4534

Re: Postęp game

https://sourceforge.net/projects/progress-call-to-power/?source=directory Below I also inserted link to my channel on the youtube, where I put small number of movies related to progress. https://www.youtube.com/channel/UCFj5lquaGagB43sSEgzRkdw Flatpaks with newest features aren't prepared yet, but I...
by Lachu
Tue Nov 07, 2017 8:13 pm
Forum: General discussion
Topic: Postęp game
Replies: 40
Views: 4534

Re: Postęp game

Tomorrow, I will public my work of effects accumulator's for Progress. Effect accumulator is extension of effect mechanism to allow do new thinks, such like: - Discovering future tech will gain bonus, mod author could mark how many times user get benefits from discovering future tech - It could be u...
by Lachu
Sun Nov 05, 2017 12:58 pm
Forum: Wishlist
Topic: Make tutorial more elegant
Replies: 6
Views: 249

Re: Make tutorial more elegant

So maybe another solution? If tips would be client-dependent, so maybe add support for loading client script from main menu? User will click on mods button, select button, like tutorial and client will load script, which start tutorial scenario and show hints. Ruleset are accessible by client and in...
by Lachu
Fri Nov 03, 2017 7:26 pm
Forum: Wishlist
Topic: [Ruleset] Something like C preprocessor for override directory
Replies: 2
Views: 146

Re: [Ruleset] Something like C preprocessor for override directory

So we can fork C preprocessor to make program to generate new rulest from many ruleset or implement lua api to generate ruleset before game starts. In my opinion, second way is better, but if we decided to one, then I propose to make preprocesor layered. In some step preprocesor will handle file one...
by Lachu
Tue Oct 24, 2017 12:29 pm
Forum: Wishlist
Topic: Make tutorial more elegant
Replies: 6
Views: 249

Re: Make tutorial more elegant

Sorry for my language mistakes. The idea is about: allowing from server (not client) to send url to client (not server), that points to resource (in most cases image) stored on web server started by freeciv-server. When freeciv-server starts, it could start small web server. Many languages have supp...
by Lachu
Sun Oct 22, 2017 2:22 pm
Forum: Wishlist
Topic: [Ruleset] Something like C preprocessor for override directory
Replies: 2
Views: 146

[Ruleset] Something like C preprocessor for override directory

It makes sense to use preprocessor construction in override ruleset directory, so player can incorporate with more ruleset than once. For example: #if ruleset_name("civ2civ3") some code #else some other code #endif Other example: #if nation_exist("Polish") [unittype_wing_husar] s...