Search found 361 matches

by Lachu
Tue Apr 09, 2019 1:49 pm
Forum: Freeciv-web
Topic: Making every unit a partisan
Replies: 5
Views: 184

Re: Making every unit a partisan

About unit loyalty. I have had an idea (inspired by 7k game), that every military unit have loyalty. When unit battle, it loyalty will decrease. When unit is in home, it loyalty will increase. And of course, player could set tax slider, called military to reduce unit unhappiness or click on unit and...
by Lachu
Thu Mar 28, 2019 7:06 am
Forum: Wishlist
Topic: NoStackKilling unit flag
Replies: 6
Views: 355

Re: NoStackKilling unit flag

I propose another flag, called "NoKilledWithStack". It makes unit persist during stack killing. Another idea is to allow increase defense bonus by effects.ruleset. Checking if unit with special attribute, like fighters, will increase defense bonus. Fighter will have NoKilledWithStack flag ...
by Lachu
Tue Feb 19, 2019 6:06 pm
Forum: General discussion
Topic: Desktop FreeCiv in 3D?
Replies: 7
Views: 234

Re: Desktop FreeCiv in 3D?

MadMAX: It could be hard to port it to the desktop SDL2/OGL? WebGL is based on OGL:ES and JavaScript have not far, but less similar syntax to C.
by Lachu
Tue Feb 19, 2019 6:04 pm
Forum: Rulesets and modpacks
Topic: Earth scenario and civ2civ3 ruleset
Replies: 21
Views: 18512

Re: Earth scenario and civ2civ3 ruleset

I see you introduced features like in Civ IV (resources required to build Wonders - in Civ IV resource will speedup production) and from Civ VI (canals). That's good, but why the ruleset it's called civ2civ3?
by Lachu
Mon Feb 11, 2019 7:31 pm
Forum: Wishlist
Topic: An idea for a good ruleset
Replies: 20
Views: 805

Re: An idea for a good ruleset

I think Oil(desert) should provide also gold. Oil is used in automobile. About canals... This feature would be provided by Civ6: Gathering Storm. Are you inspired by this DLC to Civ6, aren't you? I know Firaxis uses ideas from this forum, like districts, homeless people, epoch score (proud points?),...
by Lachu
Wed Jan 30, 2019 8:40 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 38
Views: 3343

Re: [2.6] Augmented ruleset modpack

Whre I can read about lua scripts? Is it possible to convert slaves to workers, if certain wonder/tech/gov exists? Wikia , and examples in default.lua/script.lua. I don't know any ruleset highly dependent on scripts, the API is still rather poor and AI mostly can't know about scripted rules, but un...
by Lachu
Wed Jan 30, 2019 7:56 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 38
Views: 3343

Re: [2.6] Augmented ruleset modpack

I think converting unit is possible through action enabler. Action enabler can get list of requirements, such as effects. I can't provide example or give you better tip, because I don't create any bigger ruleset yet.

But convert action probably are accessible in Freeciv 3.0.
by Lachu
Wed Jan 30, 2019 7:52 pm
Forum: Wishlist
Topic: Upgrade and convert units to different types
Replies: 2
Views: 159

Re: Upgrade and convert units to different types

About an upgrading to one of selected type - something similar are necessary to be compatible with Civilization IV, Civilization V, Civilization VI. In these games, you can select a new unit ability, when it achieves next experience level.
by Lachu
Tue Jan 22, 2019 6:07 pm
Forum: Wishlist
Topic: Refuel action
Replies: 3
Views: 365

Refuel action

I think this action can be especially useful for nomadic rulesets, but in other cases too. Nomads will have fuel and when lost fuel, hp will be decreased over time. When hp is 0, unit die. As I remember, that's normal Freeciv behavior for units with fuel. But refuel action can be made, when units ar...
by Lachu
Tue Jan 15, 2019 1:04 pm
Forum: Contribution
Topic: [blog] Porting Freeciv to the Web
Replies: 5
Views: 445

Re: [blog] Porting Freeciv to the Web

⋅ Currently, the SDL2 client window cannot be resized: its size is fixed at startup and never changes afterwards. While it's ~ok for a desktop game, it simply doesn't work on the Web where the user can hit F11 to enlarge the canvas. As a bonus if resizing support gets implemented, desktop...