Search found 429 matches

by GriffonSpade
Tue Aug 01, 2017 3:30 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 21
Views: 5841

Re: AmplioHexBig 2.6

Currently working on Hex style cities, bases and walls. I've all the ancient cities adapted from Amplio2, but the rest are proving difficult to adapt to be less wide. Also thinking on how to make the auto-connect and auto-settler icons more visible when tile production is present and visible.
by GriffonSpade
Tue Aug 01, 2017 3:19 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 21
Views: 5841

Re: AmplioHexBig 2.6

2.6 Hexemplio fix for Patrol activity icon. (it doesn't receive offset and is post DF3) Files needed for http://www.hostedredmine.com/issues/686635 -commented patrol activity icon reference in activities.spec -added patrol activity icon in unitextras.png -added patrol activity icon reference in unit...
by GriffonSpade
Wed Jul 26, 2017 7:04 pm
Forum: Freeciv-web
Topic: How to set up the large true start location earth map on multiplayer?
Replies: 19
Views: 845

Re: How to set up the large true start location earth map on multiplayer?

I've used it once to generate an Earth map, started in Asia and for some reason India was covered with desert as well. Probably because large swaths of India ARE effectively desert (at least during dry season). That's why the British uniform switched from Redcoats to Khakis (itself Indian for dust-...
by GriffonSpade
Tue Jul 25, 2017 10:52 pm
Forum: Gameplay
Topic: Tile bonus during atack
Replies: 4
Views: 1358

Re: Tile bonus during atack

Lachu wrote:Maybe archers should have attack bonus from hills/mountains? What do you think?


It does not particularly make sense at a strategic level: the tiles represent such a large amount of space that the units are actually moving onto the territory the defending unit is on to attack them.
by GriffonSpade
Sat Jul 22, 2017 5:25 am
Forum: Contribution
Topic: Slavery system
Replies: 2
Views: 196

Re: Slavery system

Lachu wrote:...slavers...
What do you think? Any suggestions/help?


Important usage note: Slavers are people that enslave others, not to be confused with slaves.
by GriffonSpade
Wed Jul 19, 2017 3:01 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 42
Views: 8471

Re: Qt feature request

Hmm, oh, how about a time stamp for the combats? Maybe.
by GriffonSpade
Tue Jul 18, 2017 10:44 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 42
Views: 8471

Re: Qt feature request

The unit combat popup in QT3.0 is pretty useful, but it has a few problems with it: It doesn't purge 'old' combats when it pops back up, which causes a bit of confusion about the combats that actually just happened, and the dang thing is HUGE, obstructing a significant portion of the screen, and I c...
by GriffonSpade
Tue Jul 18, 2017 10:35 pm
Forum: Contribution
Topic: Msys2 based Windows Installer testing (freeciv-3.0)
Replies: 11
Views: 4609

Re: Msys2 based Windows Installer testing (freeciv-3.0)

Bit of a mess with 3.22 2.93.99. Quite a few issues of varying levels of severity. Haven't checked the 64 bits yet. 2.93.99 bb2aabdafd Win32 GTK3.22/QT issue: mgwhelp.dll missing error on client & internal server startup. No apparent effect. GTK3.22 issue: constant libcroco-0.6-3.dll missing err...
by GriffonSpade
Tue Jul 18, 2017 10:30 pm
Forum: Contribution
Topic: Windows testing
Replies: 94
Views: 35693

Re: Windows testing

2.6.00 c3114c64a6 Win32
GTK3 issue: transparency is rendered as lightness when fogged over (see lake near coast and sand dunes on desert in hexemplio. Does not happen in QT.)
by GriffonSpade
Fri Jul 14, 2017 1:32 pm
Forum: Longturn
Topic: Discussion about the format of the longturn game
Replies: 31
Views: 1050

Re: Discussion about the format of the longturn game

I think these suggestions would fix a thing or two: 1. All units without a city that supports them deteriorate so that after 5 turns tehy are dead (if it is possible to set such a rate). Yes, this is a game option. It's in the military tab, 'slowly kill units without home cities'. This value is in ...