Search found 450 matches

by GriffonSpade
Tue Sep 12, 2017 4:46 pm
Forum: Art and tilesets
Topic: Sextant 2.6
Replies: 3
Views: 202

Re: Sextant 2.6

-Reserved for auxiliary use-
by GriffonSpade
Tue Sep 12, 2017 4:46 pm
Forum: Art and tilesets
Topic: Sextant 2.6
Replies: 3
Views: 202

Sextant 2.6

Sextant Tileset v2.6.01: 60x60 square overhead tileset Tools Used: Notepad++ Paint.net Inspired by Big Trident, but with rather more care than simply scaling everything up. (Amplio units are sadly just a bit too wide or off-center in some cases, necessitating a custom units image) Basic tileset: Sex...
by GriffonSpade
Tue Sep 12, 2017 2:28 am
Forum: General discussion
Topic: BUGS ... EVERYWHERE
Replies: 9
Views: 266

Re: BUGS ... EVERYWHERE

Isn't there an "auto-road" command or something? I could be wrong, I remember it from somewhere, but I'm not sure. The auto-settler is mostly concerned with increasing tile outputs for cities. If you want to connect two distant places with roads or some-such, you would need to use 'connec...
by GriffonSpade
Tue Sep 12, 2017 2:23 am
Forum: Wishlist
Topic: Qt feature request
Replies: 49
Views: 9715

Re: Qt feature request

Zoom seems to have offsets misaligned on the 'corner style' isohex tilesets, such as ocean tiles, at least for Hexemplio. (Nothing was noticable in Isophex) I cannot see what you mean. If you have time attach soem screenshot with big red circle what is wrong. In code i found only that: case CELL_CO...
by GriffonSpade
Sun Sep 10, 2017 5:12 am
Forum: Art and tilesets
Topic: Sextant 2.5
Replies: 20
Views: 4635

Re: Sextant

Hm, that was an msys1 build (although any Gtk3.22 builds were certainly msys2). If so, and stderr.txt has gone away, it probably affects new 2.5.x too. Or maybe stderr.txt has just gone somewhere different. Alrighty, I can confirm stderr.txt and stdout.txt are present in application directory in 2....
by GriffonSpade
Thu Sep 07, 2017 3:26 am
Forum: Art and tilesets
Topic: Sextant 2.5
Replies: 20
Views: 4635

Re: Sextant

I infer you're on Windows? (I'm on Linux, sorry, should have said.) That behaviour shouldn't have changed. Has it stopped happening? We have a number of different Windows build types and library versions flying around. What build exactly are you using? I do my tileset stuff on GTK, so GTK3 32-bit (...
by GriffonSpade
Thu Sep 07, 2017 3:03 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 36
Views: 7291

Re: AmplioHexBig 2.6

I'm wondering, do you intend to adapt the XU stuff to square tilesets eventually? Making the extra units work with amplio2 literally just requires changing the Y offset, but the terrain stuff does seem more complicated. I'm asking because I'm constantly testing my own ruleset, and since I add new u...
by GriffonSpade
Wed Sep 06, 2017 6:08 am
Forum: Art and tilesets
Topic: Sextant 2.5
Replies: 20
Views: 4635

Re: Sextant

waterx instead of just water is almost certainly a misplaced character.

Hmm. In 2.5, such errors were placed in an automatically generated text file named stderr.txt in the application directory. I wasn't even aware that the information would be placed anywhere else.
by GriffonSpade
Tue Sep 05, 2017 2:04 am
Forum: Art and tilesets
Topic: Sextant 2.5
Replies: 20
Views: 4635

Re: Sextant

Alrighty, I got this made. I'll make a thread for the 2.6 version eventually, but I'll post it here for now. Sextant v2.6.00.zip v2.6.00 Upgraded to 2.6 -Files Added- shields-flag.spec -Files Removed- flags.spec -Changes- activities.png: added farmland, irrigation, mine, oil_well, oil_rig sprites ac...
by GriffonSpade
Mon Sep 04, 2017 10:03 pm
Forum: Art and tilesets
Topic: Isophex 3.0
Replies: 10
Views: 928

Re: Isophex 3.0

JTN wrote:
GriffonSpade wrote:Was going to add oil rig to the rest of the tilesets [...]

For the record, hrm #694717 adds your isophex graphic to every other tileset (trident, isotrident, hex2t) except Amplio.


Ah, that's good. I'd actually forgotten about that.