Search found 392 matches

by GriffonSpade
Fri Mar 24, 2017 1:57 am
Forum: Wishlist
Topic: Nation Selection: Random from Nation Group
Replies: 1
Views: 3

Re: Nation Selection: Random from Nation Group

This is something I never knew I wanted. But I really want it.
by GriffonSpade
Wed Mar 22, 2017 7:49 pm
Forum: Wishlist
Topic: Ranged/Air Attack actions
Replies: 1
Views: 24

Ranged/Air Attack actions

Somewhat of an expansion of my 'skirmish' attack mode thread, after reading the civ wiki and realizing it's mostly the same as 'Ranged Attack' on the SM Civ games. First off is the Ranged Attack action! It requires the following: 1) Ranged Attack action 2) 'ranged_attack' unit flag. Allows unit to e...
by GriffonSpade
Tue Mar 21, 2017 8:30 pm
Forum: Wishlist
Topic: Small Wonder Class
Replies: 2
Views: 26

Re: Small Wonder Class

It looks like my idea, described in link attached bellow: http://forum.freeciv.org/f/viewtopic.php?f=13&t=43944&p=51384#p51384 Only the one implementation. Such would be usable for other things, as well. For example, one could create four different special units, and limit them to a small w...
by GriffonSpade
Tue Mar 21, 2017 7:02 pm
Forum: Wishlist
Topic: Small Wonder Class
Replies: 2
Views: 26

Small Wonder Class

An extension of the Small Wonder idea that would allow for mutually exclusive upgrades. For example, one could have a polytheist small wonder OR a monotheist small wonder OR an atheist small wonder, but all would belong to the 'religious capitol' small wonder class, preventing having more than one a...
by GriffonSpade
Wed Feb 22, 2017 2:54 am
Forum: Rulesets and modpacks
Topic: Partial Invis Split? (patch #8103)
Replies: 1
Views: 337

Partial Invis Split? (patch #8103)

https://gna.org/patch/?8103 The idea is to split old Partial_Invis stuff to separate Stealth and Subsurface cases so that their behavior can differ from each other (possible to implement sonar that detects submarines but not stealth bombers) How exactly is this being implemented? Same as Partial In...
by GriffonSpade
Tue Feb 21, 2017 10:43 pm
Forum: Rulesets and modpacks
Topic: Po-russki ruleset
Replies: 3
Views: 377

Re: Po-russki ruleset

Nope, doesn't look like any of these units used any of my graphic mods. Some of those units are photorealistic too. I assume the rest come from other games. (Also, can't read Russian :P)
by GriffonSpade
Tue Feb 21, 2017 10:19 pm
Forum: Rulesets and modpacks
Topic: new FreeCiv mod development - NExtended
Replies: 112
Views: 41919

Re: new FreeCiv mod development - NExtended

The only thing I find odd is that the Library appears to be the INSIDE of a building. It doesn't really fit with everything else.
by GriffonSpade
Tue Dec 06, 2016 6:03 am
Forum: Wishlist
Topic: Historical Accurate ?
Replies: 4
Views: 2001

Re: Historical Accurate ?

The bomber stuff can be approximated by having them use Bombard attack in ruleset, which hits every unit on the tile. Destroying buildings and such may also be possible in the future with action enablers. The future action enablers will also improve the ability to use bombard units, since it will no...
by GriffonSpade
Thu Nov 10, 2016 9:37 pm
Forum: Community
Topic: weird bug
Replies: 5
Views: 1348

Re: weird bug

How long does that food upkeep continue? It shouldn't after the settler builds a new city, right? And when I have the city up to level 4 that's with improvements like irrigation. Food upkeep is directly tied to the unit. If the unit ceases to exist for any reason (killed, disbanded, builds a city),...
by GriffonSpade
Wed Nov 02, 2016 7:14 pm
Forum: Art and tilesets
Topic: Dredger graphic
Replies: 18
Views: 9317

Re: Dredger graphic

In reference to the plane's orientation (not our view of it), it looks like the bottom left side of the intake is protruding. Lacks a little bit of curvature there on the bottom up front, I think. ...And the shadow is too dark :roll: It's certainly a very striking image, though. No chance of confusi...

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