Search found 405 matches

by GriffonSpade
Sat Jun 24, 2017 4:52 am
Forum: Wishlist
Topic: Massively Multiplayer Ruleset
Replies: 0
Views: 1

Massively Multiplayer Ruleset

One of the problems with hosting a game with a large number of nations, is that there becomes just WAY TOO MANY THINGS. Everyone fielding dozens of cities and hundreds of units isn't too bad when you have less than half a dozen people, but when it increases to a hundred nations it just isn't tenable...
by GriffonSpade
Fri Jun 23, 2017 6:46 am
Forum: Wishlist
Topic: Obsolete Unit AI deprecation
Replies: 0
Views: 24

Obsolete Unit AI deprecation

Something I've wondered, is there an AI value that deprecates obsolete units? They seem to hang on to useless units WAY too long, when they should either be upgrading them or building new units and then scrapping them. Because spending 1 production per turn on a 1/1 warriors when everyone else is us...
by GriffonSpade
Sat Jun 17, 2017 10:00 pm
Forum: Art and tilesets
Topic: Alio - tileset for Alien World
Replies: 13
Views: 31965

Re: Alio - tileset for Alien World

It sounds interesting, in theory. Not sure how well it would actually work out when implemented, and certainly beyond my skill to make it.
by GriffonSpade
Sat Apr 29, 2017 11:07 am
Forum: Wishlist
Topic: Mangrove forest and volcanos tiles
Replies: 5
Views: 278

Re: Mangrove forest and volcanos tiles

AmplioHexBig has rock and mangrove tiles. Really, it has a /LOT/ of custom tiles. Mind that they are not used by any terrain by default rulesets. Sadly, not volcano tiles, I lack art skills, and have been unable to make them.
by GriffonSpade
Thu Apr 20, 2017 11:36 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.6)
Replies: 30
Views: 13225

Re: Art required for freeciv proper (2.6)

http://forum.freeciv.org/f/viewtopic.php?f=12&t=384&p=2282&hilit=canal#p2282 The background actually came from the specialists background, most of which I was able to composite together. You may want to slightly retouch the center area to your liking (for example, making it all one soli...
by GriffonSpade
Tue Apr 18, 2017 8:40 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 21
Views: 10126

Re: Art wanted for showcasing game engine features (2.6+)

These animals look awesome! Really good work here. Now only needs a mountain lion :P.

Having the storm there is kinda interesting too. I can see some uses for that, especially making it unreachable.
by GriffonSpade
Tue Apr 18, 2017 8:35 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.6)
Replies: 30
Views: 13225

Re: Art required for freeciv proper (2.6)

Hmm, that marble looks pretty good. Some of them look a bit off, or need outline softening for the larger tilesets, though.
by GriffonSpade
Thu Mar 30, 2017 7:59 pm
Forum: Single player
Topic: Cost to change production within type?
Replies: 4
Views: 326

Re: Cost to change production within type?

Does this mean that there is no penalty for changing production within a given type? E.g. switching from Phalanx (unit) to Trireme (unit). OR is there just a lesser penalty? I am playing web version via email, if that matters. I'm not sure how this is handled in Freeciv-web, but in the regular vers...
by GriffonSpade
Sun Mar 26, 2017 1:22 am
Forum: Rulesets and modpacks
Topic: modding city defense bonus
Replies: 8
Views: 498

Re: modding city defense bonus

There are rulesets with extra bonuses to defense in city that do can be modded. Open the file effects.ruleset (placed in a folder with the same name than the ruleset). Then search for "Defend_Bonus", until you find an effect like this: type = "Defend_Bonus" value = 50 reqs = { &...
by GriffonSpade
Fri Mar 24, 2017 7:31 pm
Forum: Forum
Topic: Zombie Invasion
Replies: 5
Views: 7858

Re: Zombie Invasion

Another idea that might help is just adding a 10 new threads per day cap. I doubt anyone ever needs 5 new threads in a day, much less 10.

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