Search found 561 matches

by GriffonSpade
Sun Mar 25, 2018 5:57 am
Forum: Art and tilesets
Topic: Alio - tileset for Alien World
Replies: 22
Views: 35848

Re: Alio - tileset for Alien World

Alright, here's the first (untested!) draft for them. Tunnels aligned over highways, and likewise, mankind has learned how to build straight dirt roads. These versions are for Alio, if they show up in AmplioHexBig, they're liable to be 'roads-roads2' and 'roads-tunnels2'. roads.png roads-tunnels.png
by GriffonSpade
Sun Mar 25, 2018 3:40 am
Forum: Art and tilesets
Topic: Alio - tileset for Alien World
Replies: 22
Views: 35848

Re: Alio - tileset for Alien World

Higher contrast tunnels that stick closer to the highway. As tunnels are partly transparent, would it be possible to make Highway to be inside the tunnel. After all the rules are set up so that units get benefit from both of them simultaneously (tunnel allows Earthly units to travel on those tiles ...
by GriffonSpade
Wed Mar 21, 2018 2:47 am
Forum: Art and tilesets
Topic: Alio - tileset for Alien World
Replies: 22
Views: 35848

Re: Alio - tileset for Alien World

Higher contrast tunnels that stick closer to the highway. Where are these Highway sprites available? In the basic roads.png -- it only needed the individual 7 direction parts, rather than needing a full 64 set. (IIRC rails and maglevs were previously in it too, but 64 separate tiles is pretty massi...
by GriffonSpade
Sat Mar 10, 2018 2:12 am
Forum: Single player
Topic: How to make a spaceship?
Replies: 8
Views: 3497

Re: How to make a spaceship?

I dunno, it seems like what parts you build on a spaceship should affect how long it takes to get there and the chances of success or something... Edit: In civ1, this DID change how long it takes to get there. The 'success chance' apparently just basically tells you what percentage of your colonists...
by GriffonSpade
Wed Feb 28, 2018 4:42 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 51
Views: 12036

Re: AmplioHexBig 2.6

Spent the day getting an initial version of stubspace done between other things (Because it's too tedious all at once), it's up on the second post in the thread now. It's rough, but it at least shows the terrain and units.
by GriffonSpade
Wed Feb 28, 2018 12:08 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 51
Views: 12036

Re: AmplioHexBig 2.6

Big features of this version are 'sprite curtains' for base layer stuff. Basically, it means when zoomed and tiles are stretched, there will be normally covered pixels preventing black lines from showing. Is this something the game engine really ought to be taking care of, do you think? Ideally yes...
by GriffonSpade
Tue Feb 27, 2018 9:17 pm
Forum: Single player
Topic: Map editor?
Replies: 1
Views: 190

Re: Map editor?

Not sure where to put this, but single player seemed like the best fit. I have a map I really like and I want to use, but I’m not sure where to find a map editor, or how to use a custom map in single player. Any advice would be appreciated. The Map Editor is part of the GTK client. Simply press CTR...
by GriffonSpade
Tue Feb 27, 2018 7:18 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 51
Views: 12036

Re: AmplioHexBig 2.6

2.6.03 is up! As is XPT 2.6.03.00. Big features of this version are 'sprite curtains' for base layer stuff. Basically, it means when zoomed and tiles are stretched, there will be normally covered pixels preventing black lines from showing. On the back end, corner sprites are broken down and recombin...
by GriffonSpade
Tue Feb 27, 2018 5:15 am
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 51
Views: 12036

Re: AmplioHexBig 2.6

Apparently, I didn't get the rivers.png into that previous zip somehow. Here it is. rivers.png On another note, I'm VERY NEARLY done with a6b 2.6.03! All the spritesheet stuff is long done and tested (Well, except GT image checking, since I have no 2.6 ruleset for it yet, but it loads.) Been cleanin...
by GriffonSpade
Sun Feb 25, 2018 8:32 pm
Forum: Art and tilesets
Topic: AmplioHexBig 2.5
Replies: 53
Views: 32110

Re: AmplioHexBig 2.5

Ok, maybe I'm a bit thick, but I'm new to all this. When you get the time, can you share a quick idiot's guide for installing all those tilesets? Only two tilesets, the parts are just that: Parts of a whole (Max forum file size is 1 MeB), Though AmplioHexBigZ also depends on AmplioHexBig's files. A...