Search found 185 matches

by louis94
Sat Nov 04, 2017 11:52 pm
Forum: Art and tilesets
Topic: Circle buildings
Replies: 4
Views: 193

Re: Circle buildings

building.png
building.png (3.91 KiB) Viewed 107 times
dunnoob wrote:That's obviously the missing Monsanto-Fortress for the experimental ruleset, where they produce gene-food.<gd&r>

Trade food for gold: gold +25%, crop yield -1, 2 unhappy citizens after Ecology is discovered.
by louis94
Fri Nov 03, 2017 10:52 pm
Forum: Art and tilesets
Topic: Circle buildings
Replies: 4
Views: 193

Re: Circle buildings

dunnoob wrote:That's obviously the missing Monsanto-Fortress for the experimental ruleset

Who said they should correspond to buildings from existing rulesets?
building.png
building.png (3.44 KiB) Viewed 140 times
by louis94
Thu Nov 02, 2017 4:45 pm
Forum: Art and tilesets
Topic: Circle buildings
Replies: 4
Views: 193

Circle buildings

Hi all,

I made some buildings icons, and I decided to share them. They're licensed under GPLv2+.
To make things more interesting, I don't tell which building it is… I'll be posting random buildings at random times for you to guess.

Let's start with an easy one:
building.png
building.png (2.92 KiB) Viewed 193 times
Louis.
by louis94
Tue Oct 17, 2017 10:10 pm
Forum: Wishlist
Topic: Earthquake =/= Fire
Replies: 11
Views: 344

Re: Earthquake =/= Fire

- what is the area inaccessible to human beings in relation to one Civ tile? On Europe's map, one tile is less than 1000 km² (Europe is 10 180 000 km² according to Wikipedia, the map has 20 000 tiles and less than 50% water). The so-called "exclusion zone" of Tchernobyl is 2600 km². So......
by louis94
Tue Oct 17, 2017 6:43 pm
Forum: Wishlist
Topic: Earthquake =/= Fire
Replies: 11
Views: 344

Re: Earthquake =/= Fire

Major nuclear accidents were caused by several different factors: ⋅ Mechanical problems (Three Miles Island, Kychtym, Chalk River) ⋅ Human error (Tchernobyl, Goiânia) ⋅ Flooding/fire (Fukushima, Windscale) Apart from the immediate consequences of accidents (irradiation)...
by louis94
Mon Oct 02, 2017 7:43 am
Forum: Freeciv-web
Topic: LongTurn support in Freeciv-web
Replies: 162
Views: 10674

Re: LongTurn support in Freeciv-web

Corbeau wrote:Tax / net income is what should be expected.

Might it be that some of your cities are revolting?

Louis
by louis94
Sun Oct 01, 2017 1:08 pm
Forum: Single player
Topic: Idées et critiques diverses
Replies: 2
Views: 215

Re: Idées et critiques diverses

As you have many points, I took the freedom to give them numbers. My translation isn't perfect bc I'm not an English native speaker myself ;) Hello everybody, I love freeciv, I've played it for many hours in single-player mode, and I have some comments and suggestions. First, I'll address a problem ...
by louis94
Fri Sep 22, 2017 8:09 pm
Forum: Contribution
Topic: What is holding you from contributing to freeciv?
Replies: 14
Views: 896

Re: What is holding you from contributing to freeciv?

Hello, My last contribution to code is almost one year old (I think) but, and that's more interesting, my first contribution is also rather recent. When I started to contribute to the Qt client, I was already a "good" C++ developer (meaning that I knew the language fairly well, and also so...
by louis94
Mon Sep 11, 2017 5:19 pm
Forum: Wishlist
Topic: Mobile game?
Replies: 3
Views: 244

Re: Mobile game?

There is an unofficial port of Freeciv for Android, although it's lagging behind. A native iOS app will probably never happen because of legal requirements for App Store apps.
by louis94
Mon Aug 28, 2017 9:13 am
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 4359

Re: Ideas for better online game experience

Dudes,

Please take your hands off your keyboard, go for a walk, calm down. It's not worth getting angry. It's just a game.

We're already at LTW 7, and every game can have different settings. There's room for games with restrinfra on and games with restrinfra off.

Cheers,
Louis