Search found 218 matches

by louis94
Fri Sep 13, 2019 9:45 am
Forum: Help wanted
Topic: Qt client on Android
Replies: 1
Views: 616

Re: Qt client on Android

The repo has been updated with touch support for scrolling the map. This means the game can be played.
by louis94
Sun Sep 01, 2019 10:32 pm
Forum: Wishlist
Topic: Rounded Widgets
Replies: 1
Views: 83

Re: Rounded Widgets

You can do it if you're willing to code it yourself. You'll need a function canvas_put_rounded_rectangle in client/include/canvas_g.h . It must be implemented in the clients so you'll need to do that for the client of your choice. Next you'll need to update client/reqtree.c to use your new function ...
by louis94
Mon Aug 19, 2019 5:45 pm
Forum: Help wanted
Topic: Qt client on Android
Replies: 1
Views: 616

Qt client on Android

This topic is about getting the Qt client ready for Android. There is already a port of the SDL client. Android is officially supported by Qt through their qmake tool and QtAndroidExtras module. The application is compiled as a dynamic library that is loaded by a Java wrapper. I managed to compile t...
by louis94
Sat Aug 17, 2019 10:47 am
Forum: Art and tilesets
Topic: Improve the goto lines
Replies: 5
Views: 552

Re: Improve the goto lines

Is there a way also to implement an arrow indicating where an enemy unit came from for Trident and Amplio? With Cimpletoon you have the advantage to know which direction the unit came. If you're OK with them being visible all the time, it can already be done by using oriented unit sprites, just lik...
by louis94
Mon Aug 12, 2019 2:52 pm
Forum: Art and tilesets
Topic: Improve the goto lines
Replies: 5
Views: 552

Re: Improve the goto lines

Is this only a graphic thing or a functionality request? The code is working (not submitted yet), this is basically a request for comments/contributions on the graphics. I may change the code based on comments I get. Reason I ask is one pet peeve I have is when I have two sea units stacked (e.g. a ...
by louis94
Sun Aug 11, 2019 9:17 pm
Forum: Announcements
Topic: Beta release 2.6.0-beta2
Replies: 3
Views: 1929

Re: Beta release 2 6 0 beta2

KamClep wrote:the Beta seems find so far , but can not get it to connect when I go through my router, not sure what port I need to check, anyone can help please ?


Port 5556. By the way 2.6.0 has been released some time ago :)
by louis94
Wed Aug 07, 2019 10:54 pm
Forum: Art and tilesets
Topic: Improve the goto lines
Replies: 5
Views: 552

Improve the goto lines

I implemented some changes for the Freeciv client. One of them allows tilesets to customize the goto lines, so we can have something richer than the traditional blue lines. I changed the Trident lines to be smoother and feature small arrows: Screenshot_20190808_003948.png I also gave a try at specif...
by louis94
Fri Apr 05, 2019 10:20 am
Forum: Freeciv-web
Topic: Middle-Earth multiplayer scenario
Replies: 16
Views: 2190

Re: Middle-Earth multiplayer scenario

Cipher_F15 wrote:Too bad you can't redesign the sprites and how the game looks in general


You can change the rules and the look.
by louis94
Tue Feb 19, 2019 10:16 pm
Forum: General discussion
Topic: Desktop FreeCiv in 3D?
Replies: 7
Views: 711

Re: Desktop FreeCiv in 3D?

MadMAX: It could be hard to port it to the desktop SDL2/OGL? WebGL is based on OGL:ES and JavaScript have not far, but less similar syntax to C. The main difficulty is that different tilesets would need to be supported. The JS implementation is also far from optimal and will be slow on large maps o...