Search found 222 matches

by louis94
Sun Nov 17, 2019 11:28 pm
Forum: Rulesets and modpacks
Topic: How does the treasury actually work?
Replies: 5
Views: 72

Re: How does the treasury actually work?

Ignatus wrote:Yes, and you had a city with -41 balance or worse.

Or the balance went negative after processing the first N cities. It's not so unlikely in the common case where most of the income is coming from the capital.
by louis94
Sat Sep 28, 2019 2:00 am
Forum: Help wanted
Topic: Qt client on Android
Replies: 2
Views: 836

Re: Qt client on Android

I just pushed an update that makes it much easier to create an APK. Most parameters can just be passed to configure (some paths are still hardcoded for Debian-based distros, eg the JVM).
by louis94
Mon Sep 23, 2019 3:32 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 144
Views: 14919

Re: [2.6] Augmented ruleset modpack

I know that it means that all formatting has to be redone, but I'd rather move the detailed description to a Wiki page and keep the first post to the point (with pics so it doesn't look too boring -- make it be an advertorial).
by louis94
Thu Sep 19, 2019 2:12 pm
Forum: Art and tilesets
Topic: Improve the goto lines
Replies: 7
Views: 932

Re: Improve the goto lines

I may guess that it is somehow connected to the function prefer_short_stacks() that is a part of goto advisor. Maybe this function is also responsible for the infamous inability of AI to move units in reasonable attacker-defender stacks. I was poking through bugs on HRM but can't seem to locate any...
by louis94
Fri Sep 13, 2019 9:45 am
Forum: Help wanted
Topic: Qt client on Android
Replies: 2
Views: 836

Re: Qt client on Android

The repo has been updated with touch support for scrolling the map. This means the game can be played.
by louis94
Sun Sep 01, 2019 10:32 pm
Forum: Wishlist
Topic: Rounded Widgets
Replies: 1
Views: 211

Re: Rounded Widgets

You can do it if you're willing to code it yourself. You'll need a function canvas_put_rounded_rectangle in client/include/canvas_g.h . It must be implemented in the clients so you'll need to do that for the client of your choice. Next you'll need to update client/reqtree.c to use your new function ...
by louis94
Mon Aug 19, 2019 5:45 pm
Forum: Help wanted
Topic: Qt client on Android
Replies: 2
Views: 836

Qt client on Android

This topic is about getting the Qt client ready for Android. There is already a port of the SDL client. Android is officially supported by Qt through their qmake tool and QtAndroidExtras module. The application is compiled as a dynamic library that is loaded by a Java wrapper. I managed to compile t...
by louis94
Sat Aug 17, 2019 10:47 am
Forum: Art and tilesets
Topic: Improve the goto lines
Replies: 7
Views: 932

Re: Improve the goto lines

Is there a way also to implement an arrow indicating where an enemy unit came from for Trident and Amplio? With Cimpletoon you have the advantage to know which direction the unit came. If you're OK with them being visible all the time, it can already be done by using oriented unit sprites, just lik...
by louis94
Mon Aug 12, 2019 2:52 pm
Forum: Art and tilesets
Topic: Improve the goto lines
Replies: 7
Views: 932

Re: Improve the goto lines

Is this only a graphic thing or a functionality request? The code is working (not submitted yet), this is basically a request for comments/contributions on the graphics. I may change the code based on comments I get. Reason I ask is one pet peeve I have is when I have two sea units stacked (e.g. a ...
by louis94
Sun Aug 11, 2019 9:17 pm
Forum: Announcements
Topic: Beta release 2.6.0-beta2
Replies: 3
Views: 2574

Re: Beta release 2 6 0 beta2

KamClep wrote:the Beta seems find so far , but can not get it to connect when I go through my router, not sure what port I need to check, anyone can help please ?


Port 5556. By the way 2.6.0 has been released some time ago :)