Search found 227 matches

by louis94
Thu Jun 18, 2020 5:35 pm
Forum: Freeciv-web
Topic: Downloading Freeciv-web game for the desktop client?
Replies: 2
Views: 233

Re: Downloading Freeciv-web game for the desktop client?

Hello doyouhavemysauce,

I think it will depend on the type of game. For multiplayer games this is probably going to be a big "no", but for single-player there might be a way. You should ask Lexxie in PM.

L.
by louis94
Thu Apr 16, 2020 12:37 pm
Forum: Rulesets and modpacks
Topic: [3.0] Aviation ruleset
Replies: 18
Views: 1374

Re: [2.6] Aviation ruleset

So let me share my first impressions on the strategy: ⋅ Settlers costing 1 and creating cities at size 2 means that early growth is very exponential. You get 3 worked tiles by spending just one. The best early game strategy is max tax and build as many settlers as possible. ⋅ Ear...
by louis94
Thu Feb 13, 2020 1:00 am
Forum: General discussion
Topic: Playing Freeciv Totally BLind
Replies: 6
Views: 906

Re: Playing Freeciv Totally BLind

Wow! That's truly awesome from Qt because I don't think the client was designed with accessibility in mind. If you middle click on a tile you get some infomartion about it, like what terrain it is and so on. Hopefully your screen reader reads the tooltip. For info, how do you usually navigate maps? ...
by louis94
Sun Jan 26, 2020 8:41 pm
Forum: Help wanted
Topic: freeciv-score.log
Replies: 3
Views: 1409

Re: freeciv-score.log

Three years ago I copied an old code, maybe from here, and adjusted it to work with the freeciv 2.90.99 format. It may still be compatible with 3.0 alphas, but it's Python 2 which isn't supported anymore.

Anyway here it is:
freeciv-score-log.py.gz
Forum doesn't like .py files, so gzipped it
(2.11 KiB) Downloaded 33 times
by louis94
Thu Dec 26, 2019 6:10 pm
Forum: Tech support
Topic: Autogen and relative prefix
Replies: 1
Views: 608

Re: Autogen and relative prefix

There is no way to set the prefix to a relative path. $PWD expands to the complete path of the current directory.
by louis94
Sun Nov 17, 2019 11:28 pm
Forum: Rulesets and modpacks
Topic: How does the treasury actually work?
Replies: 7
Views: 1210

Re: How does the treasury actually work?

Ignatus wrote:Yes, and you had a city with -41 balance or worse.

Or the balance went negative after processing the first N cities. It's not so unlikely in the common case where most of the income is coming from the capital.
by louis94
Sat Sep 28, 2019 2:00 am
Forum: Help wanted
Topic: Qt client on Android
Replies: 2
Views: 1555

Re: Qt client on Android

I just pushed an update that makes it much easier to create an APK. Most parameters can just be passed to configure (some paths are still hardcoded for Debian-based distros, eg the JVM).
by louis94
Mon Sep 23, 2019 3:32 pm
Forum: Rulesets and modpacks
Topic: [2.6] Augmented ruleset modpack
Replies: 154
Views: 33844

Re: [2.6] Augmented ruleset modpack

I know that it means that all formatting has to be redone, but I'd rather move the detailed description to a Wiki page and keep the first post to the point (with pics so it doesn't look too boring -- make it be an advertorial).
by louis94
Thu Sep 19, 2019 2:12 pm
Forum: Art and tilesets
Topic: Improve the goto lines
Replies: 7
Views: 2113

Re: Improve the goto lines

I may guess that it is somehow connected to the function prefer_short_stacks() that is a part of goto advisor. Maybe this function is also responsible for the infamous inability of AI to move units in reasonable attacker-defender stacks. I was poking through bugs on HRM but can't seem to locate any...
by louis94
Fri Sep 13, 2019 9:45 am
Forum: Help wanted
Topic: Qt client on Android
Replies: 2
Views: 1555

Re: Qt client on Android

The repo has been updated with touch support for scrolling the map. This means the game can be played.