Search found 254 matches

by louis94
Fri Nov 20, 2020 7:31 pm
Forum: Tech support
Topic: "Ghost moves"
Replies: 8
Views: 1461

Re: "Ghost moves"

I wonder if maybe they are moves whose animations were queued up during the AI's turn, and are only just being displayed because of the accumulated animation time from all the units moving was longer than the AI's turn calculations? AFAIK animations are not queued, they play right when the packet i...
by louis94
Mon Nov 02, 2020 10:02 pm
Forum: Single player
Topic: How to rule a democracy?
Replies: 5
Views: 1112

Re: How to rule a democracy?

If you want less military unhappiness use Communism :D It makes demo a bit less powerful (it's already way too powerful, ask Corbeau)
by louis94
Mon Nov 02, 2020 4:09 pm
Forum: Wishlist
Topic: Some new wonder should replace the Great Library
Replies: 1
Views: 835

Re: Some new wonder should replace the Great Library

Changes to the classic rules are unlikely to happen, but you can make your own, see here
by louis94
Mon Nov 02, 2020 4:08 pm
Forum: Wishlist
Topic: Ships
Replies: 6
Views: 1436

Re: Ships

Transports can load up to 8 units, but not planes, helicopters and other ships... Never seen a bug where it doesn't work.
by louis94
Mon Nov 02, 2020 4:00 pm
Forum: Single player
Topic: How to rule a democracy?
Replies: 5
Views: 1112

Re: How to rule a democracy?

Sure, you need [*]some[/*] units out of your national borders, just not two or three per city :)
by louis94
Mon Nov 02, 2020 3:58 pm
Forum: Single player
Topic: Tax
Replies: 3
Views: 917

Re: Tax

Coinage is a very bad investment. If you don't know what to build, get more workers.

In the city dialog, there's a panel with details of the city output: food, production, trade, science, luxury, gold...
by louis94
Mon Nov 02, 2020 3:57 pm
Forum: Single player
Topic: Disbanded units
Replies: 5
Views: 1191

Re: Disbanded units

If you disband a ship, the units in it will sink. Maybe they'll try to hop on another ship or the coast first, but not sure.
by louis94
Mon Nov 02, 2020 3:56 pm
Forum: Single player
Topic: Trade routes
Replies: 12
Views: 2383

Re: Trade routes

IIRC the distance is calculated using Manhattan, max(delta x, delta y), but I'm not 100% sure. Might be sqrt(delta x, delta y) as well. The trade routes work automatically, you can see their bonus in the city dialog (it's part of the "trade" number, you can click on it and it will show det...
by louis94
Mon Nov 02, 2020 2:23 am
Forum: Single player
Topic: Trade routes
Replies: 12
Views: 2383

Re: Trade routes

Trade is where your taxes come from, so it's essential for science, gold and happiness. Once established, trade routes generate, well, some trade every turn, that you can turn into gold, science and so on. Trade routes can be established between cities A and B by building a caravan in city A and sen...
by louis94
Mon Nov 02, 2020 2:18 am
Forum: Single player
Topic: AI city building pattern
Replies: 1
Views: 634

Re: AI city building pattern

There's a strategy called smallpox where you just build as many cities as you can close to each other. Usually the AIs don't do smallpox, but don't build cities too far apart either in order to maximize land use. You should do the same, because some key factors in the economy (corruption, waste) gro...