Search found 11 matches
- Sat Aug 04, 2018 6:21 pm
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 18081
Re: What to do about micromanagement?
It is an opensource project, thus you have opportunity to make good ethical job adding patches discussed in this topic. Please submit it to https://github.com/freeciv/ It is not my duty. It is the duty of the maintainer, and the developers that originally wrote that code. This is the corollary of t...
- Wed Aug 01, 2018 10:43 pm
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 18081
Re: What to do about micromanagement?
There is no point in making the engine very general if no mod/ruleset is good enough. A game with a hardcoded but good rules of gameplay is still a good game. A highly customizable game engine with several mediocre rulesets and graphics (like Freeciv) is still a mediocre game. It is a shame that “I ...
- Wed Aug 01, 2018 9:36 pm
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 18081
Re: What to do about micromanagement?
Civ1, Civ2, Alpha Centauri: City-based unit support. Every unit has a home city, and different governments determine how many are supported for free, and how much unhappiness they cause when in the field. Changing the home city requires physically moving to that city. Civ3: Units are not tied to ci...
- Tue Jul 31, 2018 5:39 pm
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 18081
Re: What to do about micromanagement?
I agree that the need to shuffle units from one city to another to manage their support costs and unhappiness is a great annoyance. I am glad that later Civ games did away with that, but it remains in FreeCiv. How does unit upkeep work in proprietary Civilization games? There is not much micromanag...
- Mon Jul 30, 2018 3:30 pm
- Forum: Multiplayer / Online gaming
- Topic: No servers shown in the “metaserver” tab
- Replies: 7
- Views: 15772
- Sun Jul 29, 2018 11:28 pm
- Forum: Multiplayer / Online gaming
- Topic: Want to Help Create a Better AI?
- Replies: 11
- Views: 34487
Re: Want to Help Create a Better AI?
The title of your post is misleading. You say “Want to Help Create a Better AI?”. I would then expect a recruitment to create a better AI or a recruitment for playtesters, but instead it is an unrelated news pasted from elsewhere.
- Sun Jul 29, 2018 10:56 pm
- Forum: Multiplayer / Online gaming
- Topic: No servers shown in the “metaserver” tab
- Replies: 7
- Views: 15772
Re: No servers shown in the “metaserver” tab
I like to play games that end with a single playing season. If I have to wait one day for my next turn, I will lose interest. Why haven’t the servers updated to 2.6.0?
- Sun Jul 29, 2018 5:51 pm
- Forum: Multiplayer / Online gaming
- Topic: No servers shown in the “metaserver” tab
- Replies: 7
- Views: 15772
Re: No servers shown in the “metaserver” tab
Thanks for your reply. Is this the intended behavior (older servers are hidden)? How can I find people to play in real time (i.e.: no mail-type games).Caedo wrote:All of those servers are on 2.5 or earlier, so since they're not compatible with your 2.6 client, they aren't displayed (would be my guess).
- Sat Jul 28, 2018 9:03 pm
- Forum: Multiplayer / Online gaming
- Topic: No servers shown in the “metaserver” tab
- Replies: 7
- Views: 15772
No servers shown in the “metaserver” tab
Hello. I am using Freeciv 2.6.0. Using either the GTK 2 or GTK 3 client, in the “online metaserver” tab, I see no servers listed. In my browser, if I go to http://meta.cazfi.net/metaserver.phtml I see several servers. How can I fix my client to see the active servers?
- Sat Jul 28, 2018 12:14 am
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 18081
What to do about micromanagement?
There is too much micromanagement in Freeciv, especially in city-specific unit upkeep. When playing under a rule-set and government where aggressively deployed military units make citizens unhappy, one has to more or less distribute the “home” cities of soldiers to keep the cities that have the high...