v2.5.03
Bugfix: removed misc/shields file reference from tilespecs
GTK2 Bug: Top-Right/Bottom-Left shoreside ocean corners not appearing(also in Trident, probable draw bug? R010 appears to be using R000[I assume left has the same issue]<Qt does not appear to have this issue><also not present in 2.5.4>)
terrain.spec: referenced desert embellishments
grid.png: replaced white and black grid lines with white-and-black, transparent, less invasive gridlines
tilelist.txt: added
terrain1.png: shore sprites altered to look like lake
terrain2.png: shore corners altered to look like lake; 10 more saturation in coast tiles
units.png: re-oriented units (combat all face right, non-combat all face left)

XU-
bog.png: added
bog.spec: added
hillsarctic.png: added
hillsarctic.spec: added
hillsdesert.png: added
hillsdesert.spec: added
hillsforest.png: added
hillsforest.spec: added
hillsjungle.png: added
hillsjungle.spec: added
hillstaiga.png: added
hillstaiga.spec: added
hillstundra.png: added
hillstundra.spec: added
mountainssarctic.png: added
mountainssarctic.spec: added
mountainsdesert.png: added
mountainsdesert.spec: added
mountainstundra.png: added
mountainstundra.spec: added
taiga.png: added
taiga.spec: added
terrain3.spec: added
terrain4.spec: added

v2.5.02
units.png: Added with modified amplio2 units (48x60)
units.spec: Added with unit references (from amplio2)
terrain.png: Edited Outpost and Fortress sprites
sextant.tilespec: Edited units references in tilespec

v2.5.01
Initial (un-)Release