v2.5.11b
==XU==
Bugfix: unitextras2.spec: fixed error made in 2.5.11a

v2.5.11a
-Files Added-
oldpatchnotes.txt

-Changes-
patchnotes.txt: v2.5.11 notes erroneously listed unit.pave becoming activity.highway. It's actually unit.highway.
patchnotes.txt: moved old patch notes to oldpatchnotes.txt

==XU==
-References Changed-
unit.burrow -> unit.burrow_tube
unit.maglevbridge -> unit.maglev_bridge

-Changes-
unitextras2.spec: Fixed credits and References
units.png: moved a few sprites
units.spec: updated references
filelist.txt: updated

v2.5.11
-Files Removed-
terrain1.png: renamed terrain.png
terrain1.spec: renamed terrain.spec
terrain2.png: split into forests.png, hills.png, and mountains.png
terrain2.spec: split into forests.spec, hills.spec, and mountains.spec

-Files Added-
terrain.png
terrain.spec
forests.png
forests.spec
hills.png
hills.spec
embellishments.png
embellishments.spec

-References Changed-
road.pave - road.highway
unit.pave - unit.highway

-Changes-
grid.png: darkness now fades completely to black instead of 200 alpha fog, black gridlines now transparent white/black
terrain.png: increased brightness and contrast of inaccessible/charcoal tile
terrain.png: some terrains exchanged with freeland(big) versions
terrain.png: added 2.6 goto flags
hills.png: added redone hills
mountains.png: added with redone mountains
water1.png: water terrain redone, removed river outlets from coast sprites
water2.png: water terrain redone, removed river outlets from coast sprites
water3.png: water terrain redone
ampliohexbig.tilespec: removed flags_are_transparent entry
ampliohexbig2.tilespec: removed flags_are_transparent entry
embellishments.png: added embellishments for desert, plains, and grasslands

--XU--
Bugfix: Void2 and Void3 entries properly changed to Void0 and Void00 in all files

-Files Removed-
terrain3.png: renamed terrain2.png
terrain3.spec: renamed terrain2.spec
terrain4.png: split into forests.png, hills-arctic.png, hills-desert.png, hills-tundra.png
terrain4.spec: split into forests.spec, hills-arctic.spec, hills-desert.spec, hills-tundra.spec
tunnels.png: split into roads-tunnels.png and roads-burrows.png
tunnels.spec: split into roads-tunnels.spec and roads-burrows.spec
riversbrown.png: renamed rivers-brown.png
riversbrown.spec: renamed rivers-brown.spec
riversgreen.png: renamed rivers-green.png
riversgreen.spec: renamed rivers-green.spec
canals.png: renamed rivers-canals.png
canals.spec: renamed rivers-canals.spec

-Files Added-
terrain2.png
terrain2.spec
forests.png
forests.spec
hills-arctic.png
hills-arctic.spec
hills-desert.png
hills-desert.spec
hills-forest.png
hills-forest.spec
hills-grass.png
hills-grass.spec
hills-jungle.png
hills-jungle.spec
hills-taiga.png
hills-taiga.spec
hills-tundra.png
hills-tundra.spec
mountains-arctic.png
mountains-arctic.spec
mountains-desert.png
mountains-desert.spec
mountains-thick.png
mountains-thick.spec
mountains-tundra.png
mountains-tundra.spec
rivers-brown.png
rivers-brown.spec
rivers-canals.png
rivers-canals.spec
rivers-green.png
rivers-green.spec
roads-bridges.png
roads-bridges.spec
roads-burrows.png
roads-burrows.spec
roads-maglevbridges.png
roads-maglevbridges.spec
roads-maglevs2.png
roads-maglevs2.spec
roads-maglevs3.png
roads-maglevs3.spec
roads-tunnels.png
roads-tunnels.spec

-Terrains Removed-
dryhills: renamed dunes (AKA Sand Dunes)
icyhills: renamed drifts (AKA Snow Drifts)
inaccessibleland: renamed inaccessible_land
inaccessiblewater: renamed inaccessible_water

-Terrains Added-
alpine (taiga hills AKA Alpine Timber)
bog (oceanic swamp)
bog_land (land version)
chasm
downs (grassland hills)
drifts (arctic hills)
dunes (desert hills)
inaccessible_land
inaccessible_water
lava
lava_pit
mangroves (bog forest)
mangroves_land (land version)
rainforest (jungle hills AKA Rainforest Plateau)
sylvan (forest hills AKA Sylvan Uplands)
thick_mountains (alio mountains)
wastes

-Changes-
terrain2.png: increased brightness and contrast of inaccessible land and inaccessible water tiles
terrain2.png: added thick_mountains/wastes, unused separate bog foreland and backwater
terrain2.png: stone, sand, bog, and radiating rocks redone
terrain2.spec: added with thick_mountains and wastes reference
forests.png: retouched alien forest and new mangrove forest (and mangrove_land)
forests.spec: new alien forest, mangroves, and mangroves land references
ampliohexbigXU.tilespec: removed flags_are_transparent entry
ampliohexbigXU2.tilespec: removed flags_are_transparent entry
corner1.png: added chasm, bog, lava, lava pit, bog images
corner1.png: removed river outlets from corner sprites
corner1.spec: added chasm, bog, lava, lava pit, bog, bog_land, mangroves, and mangroves_land references
corner2.png: removed river outlets from corner sprites
corner2.spec: added chasm, bog, lava, lava pit, bog_land, mangroves, mangroves_land references and new bog base layer
corner3.png: added chasm, bog, lava, lava pit, and bog_land images and new bog base layer
corner3.spec: added chasm, bog, lava, and lava pit references
units.png: added pt_boat, commandoes, editted biplane, and retouched various units
rivers-brown.png: added NW and SE river outlets
rivers-green.png: added NW and SE river outlets
rivers-canals.png: added NW and SE river outlets

--GT--
-Files Removed-
suns.spec: split into suns1.spec, suns2.spec, and suns3.spec

-Files Added-
asteroids.png
asteroids.spec
roads-hyperlanes.png
roads-hyperlanes.spec
roads-starlanes.png
roads-starlanes.spec
suns1.spec
suns2.spec
suns3.spec
tileextras.png
tileextras.spec

-Terrains Removed-
blackhole0: renamed deepblackseptole
bluesun0: renamed blueseptar
deepblackhole0: renamed deepblackseptole
deepbluesun0: renamed deepblueseptar
deepgoldensun
deepgoldensun0
deepneutronstar0
deeporangesun0: renamed deeporangeseptar
deepredsun0: renamed deepredseptar
deepwhitesun0: renamed deepwhiteseptar
deepyellowsun0: renamed deepyellowseptar
goldensun
goldensun0
neutronstar0
orangesun0: renamed orangeseptar
redsun0: renamed redseptar
whitesun0: renamed whiteseptar
yellowsun0: renamed yellowseptar

-Terrains Added-
blackseptole
blueseptar
bluestar
browndwarf
darkstar
dwarfstar
dwarfstar0
orangeseptar
orangestar
redseptar
redstar
sun
whiteseptar
whitestar
yellowseptar
yellowstar

deepblackseptole
deepblueseptar
deepbluestar
deepbrowndwarf
deepdarkstar
deepdwarfstar
deepdwarfstar0
deeporangeseptar
deeporangestar
deepredseptar
deepredstar
deepsun
deepwhiteseptar
deepwhitestar
deepyellowseptar
deepyellowstar

-Changes-
units.png: added fuelbase sprite (AKA airfield)
units.spec: referenced fuelbase sprite
planets.png: asteroids split off into asteroids.spec
planets.spec: updated references
starlanes.png: added starlanes
starlanes.spec: added starlane references
hyperlanes.png: added hyperlanes
hyperlanes.spec: added hyperlane references
suns.png: added dwarf star images
suns.png: added brown dwarf image
suns.png: added new smaller neutron star images
suns.png: removed old neutron star
suns.png: altered arrangement of file
suns1.spec: added single tile star references
suns2.spec: added septar references
suns3.spec: added deep space septar references
space.png: split deep space off into space2.png
space.spec: updated references
space2.png: added deep space
space2.spec: updated references
ampliohexbigGT.tilespec: removed flags_are_transparent entry
ampliohexbigGT2.tilespec: removed flags_are_transparent entry

--Z--
Added with conglomerated tilespec

v2.5.10
ampliohexbig.tilespec: fixed several errors in notes
ampliohexbig2.tilespec: fixed several errors in notes
ampliohexbig.tilespec: changed reference pave to highway
ampliohexbig2.tilespec: changed reference pave to highway
bridges.spec: changed reference maglevbridge to maglev_bridge
tilelist.txt: moved to main directory
roads.spec: changed reference pave to highway

XU-
ampliohexbigXU.tilespec: removed void, void0, and void00 match_with entries
ampliohexbigXU2.tilespec: removed void, void0, and void00 match_with entries
ampliohexbigXU.tilespec: added alien_forest, radiating_rocks, burrow_tube, and tunnel entries
ampliohexbigXU2.tilespec: added alien_forest, radiating_rocks, burrow_tube, and tunnel entries
ampliohexbigXU.tilespec: changed references maglevbridge to maglev_bridge and pave to highway
ampliohexbigXU2.tilespec: changed references maglevbridge to maglev_bridge and pave to highway
riversbrown.png: added brown_river road
riversbrown.spec: referenced brown_river road
riversgreen.png: added green river_road
riversgreen.spec: referenced green_river road
terrain3.png: added radiating rocks/alien forest tiles and specials
terrain3.spec: referenced radiating rocks/alien forest tiles and specials
terrain4.png: added alien_forest tile
terrain4.spec: referenced alien_forest tile
terrain1c.spec: referenced radiating_rocks/alien_forest tiles
tunnels.png: added burrow_tube and tunnel roads
tunnels.spec: referenced burrow_tube and tunnel roads
void.spec: changed references to stand-alone; void2 and void3 renamed as void0 and void00
unitextras2.png: added tunnel and burrow_tube unit activities
unitextras2.spec: referenced tunnel and burrow tube unit activities
units.png: added place-holders for trebuchet, ww1armor, biplane, panzer, atomic bomb, modern armor, mobile sam, jet bomber, war mech, stealth fighter, tactical nuke, large missile
units.png: added jet fighter(formerly stealth fighter), modern paratrooper, armorines, dredger, surveillance_drone, attack_drone
units.spec: referenced units changes

GT(alpha-01)-
ampliohexbigGT.tilespec: added space tileset (with clouds)
ampliohexbigGT2.tilespec: added space tileset (without clouds)
planets.png: added planet tiles
planets.spec: referenced planet tiles
planets1.spec: referenced planet tiles with clouds
planets2.spec: referenced planet tiles without clouds
space.png: recopied void.png with recolored backgrounds for space and deep space tiles
space.spec: referenced space and deep space tiles
suns.png: added single tile and seven tile versions of red, orange, yellow, blue, white, and neutron stars, and black holes
suns.spec: referenced star tiles
units.png: added units
units.png: referenced units

v2.5.09
terrain1.png: added oil_rig, rubber extras
terrain1.spec: referenced oil_rig, rubber extras
roads.png: revamped roads and maglev
unicost.png: edited positions of icons
units.png: retouched several units
unitextras: added high contrast unit extras (including unreferenced irrigation, farmland, mine, oil well, and oil rig)
unitextras: edited health bars, adding transparent shading behind healbars for visibility
bases.png: edited airstrip sprites, increasing opacity from 50% to 60%
ampliohexbig.tilespec: added pave road type entry 
ampliohexbig2.tilespec: added pave road type entry 

XU-
bridges.png: added with (highway) bridges and maglev bridges
bridges.spec: added
maglev.png: added old maglevs
maglev.spec: referenced old maglevs as maglev3
unitextras2: added high contrast unit extras
ampliohexbigXU.tilespec: added references to bridges.spec, road type entries 
ampliohexbigXU2.tilespec: added references to bridges.spec, road type entries 

v2.5.08
terrain1a.spec: added (inaccessible set to charcoal, replaces overwrite with a file toggle)
bases.spec: changed reference of 'trench' to 'outpost' and 'airfield' to 'airstrip'
terrain1.png: huts enlarged by 50% to increase visibility on some terrains
bases.png: edited airstrip to bring it into line with amplio2

v2.5.07
MASSIVE REVAMP
tiles resized to 126x64
ampliohexbig supports only vanilla tiles, while ampliohexbigXU has extras.


v2.5.06
terrain2.png: revamped tiles; created inaccessible water tiles
terrain2.spec: referenced inaccessible water tiles
t2ref.png: removed tiles related to defunct tiles; created tiles related to new tiles
void.png: moved inaccessible and black to terrain1.png
void.spec: removed references
terrain1.png: moved inaccessible and black tiles here; created inaccessible land tile
terrain1.spec: created references to new tiles
terrain1b.spec: added (additional file to override inaccessible from charcoal to compass)
AmplioHexBig2.tilespec: added (inaccessible compass version)
AmplioHexBigXU2.tilespec: added  (inaccessible compass version)


v2.5.05
CHANGED NAME, DIRECTORY, AND REFERENCES TO AMPLIOHEXBIG
terrain1.png: revamped irrigation and farmland
terrain1.png: added elephant icon and reoriented all 'animal' resources right
terrain1.spec: referenced elephant icon 'ts.elephant'
void.png: changed inaccessible tile to one with charcoal drifts on it, moved black tile
void.spec: created black tile references
ampliohexbig.tilespec: added tile type 'black' for modders who wish to use a black tile
terrain2.png: revamped tiles with river mouths built in on all tiles
terrain2.png: removed/moved unnecessary tiles
terrain2.spec: referenced moved tiles
/Reference: added folder for reference files (unused by game)
t2ref.png: added for terrain2.png references
roadsref.png: added for roads reference
cities.png: moved non-city tiles to bases.png
cities.spec: moved non-city references to bases.spec
bases.png: added; Separate Trench, Fortress, Airfield, Airbase, and Buoy included. 
bases.spec: added
rivers.png: completely revamped rivers; blanked river mouths
roads.png: editted roads and paved roads
canals.png: added
canals.spec: added
terrain4.png: touched up dry hills
/extraunits: added folder with extra units
ampliohexbigXU.png: added
ampliohexbigXU.spec: added

v2.5.04
terrain1.png: split into terrain1.png and roads.png
terrain1.spec: split into terrain1.spec and roads.spec
terrain1.png: reordered and resized
roads.png: added full set of railroad and monorail images (with curves!)
roads.spec: referenced new railroad/monorail images
terrain3.png: split into terrain3.png(forests), terrain4.png(hills), and terrain5.png(mountains)
terrain3.spec: split into terrain3.spec, terrain4.spec, and terrain5.spec
terrain4.png: added dryhills, (tundra) highlands, and icyhills images
terrain4.spec: referenced new hill types
flags.spec: updated to 2.5.0b1
amplio2hexbig.tilespec: pavement, monorail, tundra, dryhills, highlands, and icyhills fully enabled
filelist.txt: added

v2.5.03
unitextras.spec: properly referenced miniature road and rail icons. old 'R' icon referenced as 'unit.rest'
unitextras.png: edited fortifying icon, replacing it with a silhouette of the fortified icon with yellow highlighting. old 'F' icon referenced as 'unit.farm'
unitextras.png: edited road, rail, pave, mono icons for visibility
units.png: added more appropriate 'spg' icon for howitzers
units.spec: referenced howitzers to new 'spg' icon, referenced artillery to 'howitzer' icon, referenced cannon to 'artillery' icon
unitcost.png: touched up on unit cost icons
maintenance.txt added (note on updating flags.spec if new nations or flags are added)
terrain1.png: added saltpeter, aluminum, and uranium icons; tweaked seal icon
terrain1.spec: referenced saltpeter, aluminum, and uranium icons

v2.5.02
tileset.spec: removed references to nonexistant /misc/ files

v2.5.01
flags.spec updated (and saved this time)

v2.5.00
Updated for 2.5 ruleset
flags.spec updated
amplio2hexbig.tilespec: [tile_black] changed to [tile_inaccessible]
void.spec: changed 'black' tile layers to 'inaccessible'
grid.png: small touchup to unworkable tile border
unitextras.png: added miniature fortress, airbase, and buoy building images.
unitextras.png: added miniature road, railroad, pavement, and monorail building images for ruleset editors
unitextras.spec: added references to buoy, road2, railroad, pavement, monorail icons
unitextras.spec: uncommented explorakill and autoattack icons

v1.7d
void.spec now properly looks in directory /data/amplio2hexbig rather than /data/amplio2hexbig2
units.png cleaned a little
top section of unitcost.png edited to look (better) more like the bottom section

v1.7c
Converted units.png and units.spec into 64x64 format
Reduced unit y offset to 26 in amplio2hexbig.tilespec

v1.7b
Referenced data/misc/wonders-large.spec
Very slightly tweaked rivers.png to connect 'apparently' disjointed sections of river at the source

v1.7a
Minor Adjustments to units.png and units.spec (Including putting Amplio2 diplomat back in until I get word from Ngunjaca)
Minor Adjustments to river outlet color in rivers.png and rivers.spec
Added mine_sprite to all terrains in amplio2hexbig.tilespec

v1.7
Trimmed and realigned grid.png and grid.spec (top, left, and border all reduced to 1)
Realigned, Tweaked, & Added 'outside corner' darkening to darkness.png and darkness.spec (top, left, and border all reduced to 1)
Merged darkness.png and darkness.spec into grid.png and grid.spec
Reference to data/misc/buildings.spec changed to data/misc/buildings-large.spec
mask.tile properly referenced and trimmed in terrain1.png and terrain1.spec
revamped unit offset to improve visibility of unselected unitextras on military base (fortress)
Added units.png and units.spec with all default units, using partially modified amplio2 units
Added untested 2.5 alpha patch to apply AFTER the rest of 1.7 is applied

v1.6
Deep Oceans blended (except with Lakes, which should not occur; same 'sand' appearing as with Ocean-Lake blending)
Irrigation redone with translucent 'mud' rather than opaque
Farmland transparency increased from 0 to 20% in terrain1.png
Added Convert icon to unitextras.png
Differentiated deep ocean(lighter) and fogged ocean(higher saturation) better in terrain2.png
Added icons for (theoretical) AI commands 'Aggressive Exploration'(crossed swords) and 'Auto-Attack'(Sword on Shield) to unitextras.png
Added monorails to terrain1.png

v1.5
Added void.png and void.spec files
Added starry 'void', starry(with stalactites hanging from land/water) 'void2', brown 'dirt', and 'black' tiles
Mountains, Hills, Forests, Jungles, and Taiga Edited to reduce unexplored tile creeping

v1.4
Iceberg Layer created
Oceans Blended together
New Roads, Paved Roads, and Railroad Created
Added select.png and select.spec
Referenced Amplio2's unit explosion graphics (explosions.png and explosions.spec files)

v1.3
Rivers Converted to Amplio
Lakes Blended

v1.2
Oceans Converted to Amplio
Lakes Converted to their own, brighter tiles
Added Taiga tiles

v1.1
Hills Converted to Amplio

v1.0
Base Layer Converted to Amplio
Mountains Converted to Amplio
Darkness altered to translucent tiles