v2.5.02
Added ExtraUnits, Bases, Land/Water Inaccessible
bases.png: added; Trench and Airfield bases
bases.spec: added
ancientcities.spec: added
medievalcities.spec: added
moderncities.spec: added
patchnotes.txt: added
/extraunits: added
amplio2XU.png: added
amplio2XU.spec: added
charcoal.png: land and sea inaccessible tiles; changed to inaccessible.png
charcoal.spec: changed to inaccessible1.spec(charcoal) and inaccessible2.spec(compass)
inaccessible.png: added
inacessible1.spec: added
inacessible2.spec: added
amplio2h2.tilespec: added
amplio2hXU.tilespec: added
amplio2hXU2.tilespec: added
strategic.png: added
strategic.spec: added
v2.5.01
Added Charcoal Drifts and Canals
canals.png: added canal river type
canals.spec: added
charcoal.png: added charcoal drifts inaccessible tile replacement option
amplio2hc.tilespec: charcoal drifts using tilespec


v2.5.00
Initial Launch with extra hill types and taiga
dryhills.png: added desert hills
dryhills.spec: added
filelist.txt: added
highlands.png: added tundra hills
highlands.spec: added
hills.spec: added
icyhills.png: added arctic hills
icyhills.spec: added
taiga.png: added tundra forest
taiga.spec: added
terrain1.spec: added
terrain2.spec: added
amplio2h.tilespec: added