

The current work-in-progress still-not-thoroughly-tested v2.2 of the Sim ruleset has been requiested, so I'm putting it here. Additional changes and fixes are possible before it is used in the next Longturn game, but for now, this [i]seems[/i] finished.

A few notes:

1. The idea is that this ruleset is played with a patch currently available only on Longturn.net that disallows "stealing tech by conquest". Meaning, unlike all otehr versions of Freeciv, when you conquer a city, you don't get a tech from the conquered nation. (All other versions of Freeciv have conquer-tech allowed.)

2. Theoretically, the plan is that the game is played under one of the two variants:
- under Tribal government "empire size limit" is around 20, with an empire size step, only human players
- no empire size limit under any government, but the map is crammed with AIs on hard level

This file contains commented size=20 and step=4. If you wish to use those or any other values, simply uncomment them and adjust. The string you're looking for is "v2.2 variant" in effects.ruleset file. 
